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- // Persistence Of Vision raytracer version 2.0 sample file.
-
- // Sample Quartic file
- // by Alexander Enzmann
-
- // Bicorn
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #include "shapesq.inc"
-
- // Get the declaration of the coordinate axes
- #include "axisbox.inc"
-
- // Declare the orientation of the surface
- #declare Orient = <-20, -60, 0>
-
- // Bicorn
- union {
- object {
- Bicorn
- sturm
- texture { pigment { Red } finish { phong 1.0 } }
-
- scale 3
-
- bounded_by { sphere { <0, 0 ,0>, 3 } }
-
- clipped_by {
- plane { x, 0.5 }
- plane { -x, 0.5 }
- }
- }
-
- object {
- Bicorn
- sturm
- texture { pigment { Blue } finish { phong 1.0 } }
-
- scale 2.99
- translate 0.01*y
-
- bounded_by { sphere { <0, 0, 0>, 2.99 } }
-
- clipped_by {
- plane { x, 0.49 }
- plane { -x, 0.49 }
- }
- }
-
- translate -1.5*y
- rotate Orient
- }
-
- // Show coordinate axes
- object {
- Axes
- rotate Orient
- }
-
- // The viewer is eight units back along the z-axis.
- camera {
- location <0.0, 0.0, -8.0>
- right <4/3, 0.0, 0.0>
- up <0.0, 1.0, 0.0>
- direction <0.0, 0.0, 1.0>
- }
-
- // Put in some light sources so that highlighting can give visual clues
- // as to the shape of the surface.
- light_source { <200, 100, -300> colour White }
-
- light_source { <-200, 100, -300> colour White }
-